Today I'm open-sourcing a tool that I forgot to open-source since last year 😓

It's a simple presentation tool similar to prezi made with @godotengine
I created this in Godot 2 for a workshop and now I'm shipping an updated version (Godot 3.1).

github.com/williamd1k0/godozzi

Since in Godot Engine I have the freedom to use OOP wherever I want and the base Node has no unnecessary property/processing (like transforms), I'm using Nodes as simple data containers to make development more user-friendly.

Marvel: "Infinity War is the most ambitious crossover event in history"
Me:

+

Random shader study: trying to apply an image dissolve mask using fragment shader.

(the video is stuttering because of my celeron cpu)

I was discussing the architecture of godot vs unity with a friend of mine who is a unity developer and the result is:

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mstdn.jp

メンテナンスの影響により、タイムラインの表示が前後する場合があります。処理が追いつくまで今しばらくおまちください。

過去に投稿された画像のデータ移行を実施しています。移行が完了するまでの間、一部の画像は表示できません。